The   Project   |  
        
            | 
          The term volume graphics refers to 
            the visualization of static 3D scalar fields, as they arise from 
            measurement (computed tomography, magnet resonance imaging) 
            and simulation. The interpretation of such data fields is considerably difficult 
            due to their intrinsic complexity. |  
        
          In recent 
            years the value of direct volume rendering techniques for the 
            visualization of 3D scalar fields has become evident in many 
            application areas ranging from medicine and natural science to 
            computational science and engineering. The applicability of high 
            quality volume rendering, however, was mainly restricted to 
            expensive special purpose hardware or dedicated workstations with 
            high-end graphics subsystem and high-speed memory 
            bus.
 
  
  Nowadays, 
            every consumer graphics board provides hardware support for 2D- and 
            3D-texture mapping. The texturing subsystem of these boards allows 
            bilinear interpolation of texture samples. Since interpolation 
            contributes a significant part to the computational cost of volume 
            rendering, it is desirable to exploit the available hardware 
            features for acceleration.  |    | 
     
      
        
        
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          | The 
            OpenQVis project implements methods for interactive high-quality 
            volume visualization on general purpose hard-ware such as commodity 
            desktop computers with graphics cards designed for computer games 
            and multimedia. The aim of this project is to achieve high image 
            quality comparable to traditional ray-casting solutions at 
            interactive frame rates on inexpensive hardware platforms. 
             Based on collaborative research projects of the Computer 
            Graphics Group of the University of Erlangen Nuremberg 
            and the VIS Group at the University of Stuttgart, Germany, 
            efficient volume rendering techniques have been developed, targeting 
            the advanced features of modern PC graphics boards such as 
            multi-stage rasterization, pixel shaders and dependent texture 
            lookup.
  
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    Publications 
       
      
        
        
          
            
              
              
                | C. Rezk-Salama |  
              
                | Volume Rendering Techniques for General Purpose 
                  Graphics Hardware |  
              
                | PhD Thesis  |  
              
                | Adobe 
                  pdf |   
             
            
              
              
                | C. Rezk-Salama, K. Engel, M. Bauer, G. Greiner, T. 
                  Ertl, |  
              
                | Interactive Volume Rendering on Standard PC Graphics 
                  Hardware Using Multi-Textures and Multi-Stage Rasterization 
                   |  
              
                | in Proc. Eurographics/SIGGRAPH Workshop on Graphics 
                  Hardware 2000 (HWWS00),  |  
              
                | Adobe 
                  pdf |   
             
            
              
              
                | J. Kniss, M. Hadwiger, K. Engel, C. 
                Rezk-Salama |  
              
                | High Quality Volume Graphics on Consumer PC 
                  Hardware |  
              
                | ACM SIGGRAPH 2002, Course Notes 
              42 |   
             
            
              
              
                | T. Ertl, D. Weiskopf, M. Kraus, K. Engel, M.Weiler, M. 
                  Hopf, S. Roettger, C. Rezk-Salama |  
              
                | Programmable Graphics Hardware for Interactive 
                  Visualization |  
              
                | Eurographics 2002, Tutorial Notes 
              T4 |   
             
            
              
              
                | J. Kniss, G. Kindlmann, M. Hadwiger, C. Rezk-Salama, R. 
                  Westermann |  
              
                | High Quality Volume Graphics on Consumer PC 
                  Hardware |  
              
                | IEEE Visualization 2002, Tutorial 
              Notes |   
             
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